Fixed: undocking vehicle sections that are connected with struts fails to detach struts įixed: ground parts remain attached to the main assembly when their parent part is destroyed"įixed: vehicle falls through terrain when returning it to focus after launching another vehicle outside its physics range.Fixed: symmetrically-attached radial decouplers eject with different forces įixed: thermal indicator generates log spamįixed: undocking docking port destroys vehicle if it has wheels or wings attached to it.Still future work to do here.įixed: NRE errors occur when parts get destroyedįixed: Out of Electricity message event fails to trigger when EC depletedįixed: some docking ports fail to release when undockingįixed: structural tubes don't occlude aerodynamic dragįixed: strut joint is misclassified as "lingering" and automatically destroyed when loaded to launchpad Fixed: Launching "Jumping Flea" vehicle causes null states įixed: NaN displayed in the drag/lift ratio value.Fixed: Landed EVA Kerbals disappear when a vehicle time warps into their physics rangeįixed: Inactive crash course warning is fired when vehicle is placed on the launchpad or when player returns to KSC from flightįixed: Inactive crash course warning occurs when a Kerbal performs EVA at the launchpad "įixed: landed vehicles cause torrent of VesselLandedAtRest spamįixed: launch gantry does not adjust position to accommodate wide vehicles on launcpad.Fixed: instances of decoupled sections remain linked when decoupling a non-command root part that is separated from a command part by an engine mount įixed: Kerbal flag-planting and flag object animation de-synchronize when time-warp is used.Fixed: inline drag calculations use incorrect facing directions when calculating cross sectional area įixed: XM-G50 Radial Air Intake intake drag cube oriented incorrectly.Fixed: time-warp keyboard shortcuts are still active when typing in details for planted flags Īdded ability to toggle visibility of some 3D map elementsĪdded multijoint system for wings that places a scalable array of four joints along the length of the wing rootĪdded new IVA Kerbal animation to show reaction to and recovery from non-catastrophic impact eventsĪdded player setting to allow toggling of Navball in Map viewĪdded settings for toggling tooltips and for setting default throttleįixed: activating or staging an engine causes decouplers and fairing shrouds below that engine to stageįixed: brake activation applies to multiple vessels simultaneously after undockingįixed: camera drifts away from recently-decoupled vehiclesįixed: changes made to landing gear friction level settings in the VAB do not propagate to flightįixed: countdown does not pause when time warp is pausedįixed: gantry positioning code produces errant event registrationsįixed: imprecise cloud shadow masking causes aura when shadow appears behind vehicleįixed: in-cockpit Kerbals sometimes show T-pose due to corrupted fidget animations.Fixed: some lights have missing textures when viewed at KSC Īdjusted over-reflectivity of Kerbal eye materialsįixed: "Bobus" ladder does not provide seamless transition to adjacent laddersįixed: Bill's and Bob's eyes have incorrect symmetry and color settings įixed: placeholder notification text displayed when Kerbal performs an EVA.Integrated KSC trees into mesh scatter system, reducing lines of code and improving performanceĪdded level of detail to aviation lights at KSC Fixed: toggling control surface in wing editor fails to remove control surface when editing multiple wingsįixed: VAB becomes unresponsive after clicking the fairing edit button and doing an unrelated actionįixed: when holding ALT and hovering over part in the VAB, part asset name shows instead of part nameįixed: wrench icon appears before placement of procedural wing.Fixed: fairings don't properly get out of the way in the VAB internal/exploded mode įixed: fairing length slider gets stuck after reverting to the VAB from flightįixed: lower stage Delta-V displays 0 when adding an empty stage above an engine in the VABįixed: changing radial symmetry count after placing the first part of a strut causes the strut to breakįixed: Log error in some situations when selecting the visibility mode icon on an interstage fairing.Fixed: fairing editor button stays on the cursor when moving fairing in the VAB.Thanks to all of you who send in bug reports and suggestions! <- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team.
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